Game Over: Gender, Race and Violence in Video Games

Go Back
TitleGame Over: Gender, Race and Violence in Video Games
NotesVideo and computer games represent a $6 billion a year industry. One out of every ten households in America owns a Sony Playstation. Children who own video game equipment play an average of ten hours per week. And yet, despite capturing the attention of millions of children worldwide, video games remain one of the least scrutinized cultural industries.

Game Over is the first educational documentary to address the fastest growing segment of the media through engaging questions of gender, race and violence. What are the messages of video games? Why are the vast majority of game players boys and men? Are video games desensitizing children to violence? How is race represented in video games? Are interactive video games different from television?

Grade 9 to adult.

Copy Status
Item ID Status Location Call ID
1113 in library Resource Centre I 520 Game  
TypeVideo   PublisherKinetic Video
LanguageEnglish   Year2000
AudienceYouth and Adult   Call IDI 520 Game
Length41 minutes    
Go Back
Library software by PeaceWorks